|Trait 1||Trait 2||Trait 3|
|Move Name||Type||Effect||Effect If Failed||Cost||Notes|
|Ram||Move||Deals 1 damage + 1 damage per combo point. (Front)||Deals 1 less damage. (Front)||0 FP||Physical attack.
Gain a combo point.
|Dizzy Spin||Move||Dazes an enemy for 2 turns. (Front)||No effect.||0 FP||Gain a combo point.|
|Torpedo||Move||Deals 2 damage. If user has 3 or more combo points, immobilize the enemy for 2 turns. (Enemy)||Deals 1 less damage and immobilizes for 1 turn. (Enemy)||1 FP||Physical attack.
Removes 3 combo points.
|Bewildering Spin||Variant Move||Confuses an enemy for 3 turns. If user has 2 or more combo points, Anger and Daze them for 3 turns as well. (Front)||No effect.||1 FP||Removes 2 combo points.|
|Ranch Dressing||Variant Move||Immobilizes for 2 turns, but doubles combo points. (User)||No effect.||1 FP||N/A|
|Hurricane||Variant Move||Deals 1 damage + 1 damage per combo point. (Enemies)||Deals 2 less damage. (Enemies)||2 FP||Piercing.
Deals 2x damage to enemies with "Flight."
Removes 2 combo points.
|Combo Breaker 1||SP Move||Deals 3 damage + 1 damage per combo point. (Enemy)||Deals 1 less damage. (Enemy)||5 SP||Removes all combo points.|
|Combo Breaker 2||SP Move||Heals 2 HP + 1 per combo point. (Ally)||N/A||5 SP||Removes all combo points.|
|Combo Breaker 3||SP Move||Gives POW Up (1) and DEF Up (1) for 1 turn + 1 turn per combo point. (Ally)||N/A||5 SP||Removes all combo points.|
He's got a fever, and the only prescription is more combo points.