Stats[]
HP | FP | BP | DEF | SPD | FLIPPED/GROUNDED TURNS |
8 | 3 | 5 | 1 | 8.6 | 2 |
Traits[]
Trait 1 | Trait 2 | Trait 3 |
Flight | Flippable/Groundable by aerial attacks. (And quake attacks when grounded.) | N/A |
Moves[]
Move Name | Type | Effect | Effect If Failed | Cost | Notes |
Shell Ram | Move | Deals 2 damage. (Front) | Deals 1 less damage. (Front) | 0 FP | Ground attack if grounded.
Aerial attack if in the air. |
Shell Shield | Move | Increases DEF by 1 for 0 - 3 turns. (Ally) | N/A | 1 FP | N/A |
Air Raid | Move | Deals 2 damage. (Enemies) | Deals 1 less damage. (Enemies) | 3 FP | Physical attack.
Aerial attack. Can only be used while flying. |
Hide | Variant Move | Gives "Stone" for 1 turn. (User) | N/A | 0 FP | Cannot be flipped in this state. |
Wing It | Variant Move | Gives the "Flight" trait for 0 - 3 turns. (Selfless) | N/A | 1 FP | N/A |
Shell Shot | Variant Move | Deals 3 damage. (Enemy) | Deals 1 less damage. (Enemy) | 1 FP | Can only be used while flying. |
The Big Wind 1 | SP Move | Deals 2 damage. (Enemies) | Deals 1 less damage. (Enemies) | 5 SP | Piercing.
Deals 2x damage to enemies with "Flight." SPD stats between allies are swapped with the person behind them. Can only be used while flying. |
The Big Wind 2 | SP Move | Deals 4 damage. (Enemies) | Deals 1 less damage. (Enemies) | 10 SP | Piercing.
Deals 2x damage to enemies with "Flight." SPD stats between allies are swapped with the person behind them. Can only be used while flying. |
The Big Wind 3 | SP Move | Deals 5 damage. (Enemies) | Deals 1 less damage. (Enemies) | 15 SP | Piercing.
Deals 2x damage to enemies with "Flight." SPD stats between allies are swapped with the person behind them. Can only be used while flying. |
Overview[]
Similar tactics to a Koopa Troopa, the ideal strategy is to stay in the air for as long as possible. Fortunately, the wings still play as a fail-safe, and the Paratroopa will not be defenseless on the first go.