Stats[]
HP | FP | BP | DEF | SPD | FLIPPED TURNS |
5 | 2 | 5 | 2 | 3.1 | 2 |
Traits[]
Trait 1 | Trait 2 | Trait 3 |
Flippable by Explosion and Quake attacks. Loses Spiked. | Spiked | Immune to fire |
Moves[]
Move Name | Type | Effect | Effect If Failed | Cost | Notes |
Ram | Move | Deals 2 damage. (Front) | Deals 1 less damage. (Front) | 0 FP | Physical attack.
Ground attack. |
Rock Wall | Move | Gives +1 DEF and fire immunity for 0 - 3 turns. (Ally) | N/A | 1 FP | N/A |
Mean Insult | Move | Gives "Taunt" for 0 - 3 turns. (Enemy) | N/A | 2 FP | N/A |
Protect | Variant Move | Gives "Stone" for 1 turn. (User) | N/A | 0 FP | N/A |
Sharpen | Variant Move | Gives "Sharp" for 0 - 3 turns. (User) | N/A | 1 FP | N/A |
Superguard | Variant Move | Gives "Superguard" for 1 turn. (User) | N/A | 1 FP | N/A |
Solid Shield 1 | SP Move | Increases DEF by 1 and gives fire immunity for 3 turns. (Allies) | N/A | 5 SP | N/A |
Solid Shield 2 | SP Move | Increases DEF by 2 and gives fire immunity for 3 turns. (Allies) | N/A | 10 SP | N/A |
Solid Shield 3 | SP Move | Increases DEF by 3 and gives fire immunity for 3 turns. (Allies) | N/A | 15 SP | N/A |
Overview[]
The ultimate stall. If your team does enough damage to the enemy, you can stone yourself forever and win by Tiebreaker. (Having a higher HP %.)
Watch out for turn-skipping status effects.